Release Notes for 2/20/2014
[ OPERATION PHOENIX ]
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Started Operation Phoenix
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Operation Phoenix Passes are available for purchase. They provide access to: -- Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes. -- An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event. -- Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.
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Teammate Colors: -- Added convar cl_color to allow players to set their preferred teammate color index. -- Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2"). -- Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
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Damage can no longer be done to teammates during a freeze period in any mode.
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Fixed cs_baggage skybox texture.
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Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
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Fixed player flair icons getting cropped on avatars in the lobby.
[Aug and SG556]
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Scope dot no longer fades too quickly during online play.
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Scope dot is slightly more visible against bright backgrounds.
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Scope dot is now tinted using the player's crosshair color settings.
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Overpass -- Smoothed out movement on truck in Bombsite A -- Simplified cover in bombsite B -- Removed some trees in upper park -- Smoothed out ground in canal -- Removed small walls near playground entrance -- Tweaked cover in playground -- Small fence at birthday area no longer block bullets/grenades -- Simplified corridor to CT sniper position -- Improved player visibility -- Improved performance
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Nuke -- Made wallbanging through large metal doors consistent -- Added back pretty lighting in bombsite B -- Made it possible to throw grenades through skylights in warehouse -- Fixed some graphical bugs
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Added support for threaded socket processing on clients and servers.
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Significantly reduced the size of client connect packet to be below MTU.
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Optimized split packet processing sequence.
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Client address is no longer transmitted in official game events or saved in official GOTV demos.
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Client P2P NAT requests are now always rejected when connected to a game server.