Counter-Strike: Global Offensive Update Released

Release Notes for 5/7/2014

  • Fixed buytime ending as soon as all players join in QMM.

  • Increased warmuptime when all players are connected from 30 sec to 60 sec

  • Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions.

  • Dropdown panels now support more than 20 options.

  • Fixed inventory grenades icons drawing black.

  • Fixed the bottom position player counter being a bit too low and cut off.

  • Fixed hud alert flickering.

  • Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases.

  • Optimized some hud options code which improves performance.

  • Money position relative to radar now considers safezone.

  • Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.

  • Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target).

  • In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.

  • Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar.

  • Fixed bad hostage icon positioning in some cases.

  • In DeathMatch it now says the right name for all guns.

  • In Demolition games, the next weapon panels now work for all guns.

  • Optimized backend performance when when accessing CS:GO inventory on Steam Community.