[ PREMIER ]
-
Updated the map selection process to give players more opportunities to play maps they've been learning.
-
Map selection process:
-
Team 1 picks one map
-
Team 2 picks two maps
-
Team 1 picks a final map.
-
One of the four maps will be randomly selected and the match will begin.
[ RUSH ]
-
Rush is a fast-paced queued 3v3 game mode.
-
Players battle through a series of battle arenas to reach the opponent's castle and win the match.
-
Battle arenas are randomly selected for each match, so no two matches are the same.
-
Control the tower when you eliminate the enemy team (or time expires) to win the round.
[ GAMEPLAY ]
-
Players can now reload silently (but slowly) by pressing and holding the reload key.
-
Un-scoping a sniper weapon no longer produces a sound.
-
Globally increased visual clarity and improved fidelity of bullet impact decals.
-
ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
-
Chickens now take damage from the Zeus x27.
[ SETTINGS ]
-
Crosshairs have been updated to be resolution independent.
-
A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
-
Added new crosshair styles
-
Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
[ ENGINE ]
- Updated engine code to the latest version of Source 2.
[ MAPS ]
Ancient
-
Fixed holes in world in Long A Main Hall.
-
Adjusted door geometry and grenade clipping inside Jaguar.
Cache
- Some gap fixes and clipping adjustments around the blue doors in Mid.
Mirage
- Reinforced scaffolding by balcony in A site.
Train
- Blocked pixel gap in crates on bombsite A.
[ MISC ]
-
Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
-
Added support for applying stickers to C4.
-
The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
-
Halftime scoreboard stats should now fully reflect the results of the previous round.
-
Fixed a case where players could avoid a kick ban.
-
Players can now adjust music volume per game-mode.
[ WORKSHOP ]
-
Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
-
Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
-
Added "point_deathcam_bounds" entity that constrains the player death camera.
-
Added "env_shake_volume" entity that allows camera shake only within a specified volume.
[ SCRIPTING ]
-
Added CSRadarPoint entity.
-
Added CSObservablePoint entity.
-
Added AddTeamMoney API method.
-
Added OnPlayerTeamChanged callback.
-
SetDialogVariableString now accepts a localization string.