Release Notes for 1/23/2014
- Significant improvement to server infrastructure to support growing CS:GO community.
[ UI ]
- Fixed an alt-tab related memory leak.
- Added ability for Friends Lister to display two columns of friends.
- Added ability for mouse wheel to scroll Friends Lister.
- Added filtering by item name. Players can enter any part of an item name in the text field to filter their inventory.
- Added ability to sort items when selecting items that will work with a tool.
- Players can no longer initiate a vote kick on the final round or match point.
- The 'bomb has been planted alert' now also states the number of seconds that mp_c4timer is set to.
- The voice chat button in the lobby (microphone) now stores it's state from session to session.
- Fixed remaining cases where Blog would take mouse input when if was obscured.
- Fixed Main Menu bar buttons getting stuck in highlighted state.
- Context menu entries are now divided into categories.
- Open Case UI will auto-select a key in cases where players do not need to choose between different types of keys.
- Fixed cases where players could not rename items in Lobby and Pause menu inventories.
- Inventory images will show the thumbnail for a weapon's sticker.
- Buying helmet when you already have kevlar will now update the health/armor HUD icon element immediately on purchase.
- Fixed the freeze cam panel not always having the killer's weapon item data during demo playback.
- Grenades now show player ownership in their name.
- Fixed some vote panel text getting truncated.
- Fixed the health, armor and ammo HUD elements not showing up sometimes when spectating some players.
- Fixed some alignment issues on the spectator follow panel
- Fixed the weapon image in the spectator panel not having a background.
- Realigned the spectator follow panel a bit.
- The gift drop alert panel has been de-holiday-ified.
- Removed the snow from the main menu background.
- Turned off rope and freeze cam holiday effects.
- Fixed missing Cyrillic characters in chat.
- Fixed HUD disappearing when alt-tabbing or starting another app (like hlmv).
[ MAPS ]
OVERPASS
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[Bombsite A] -- Moved CT van to give more effective cover -- Made CT van climbable -- Moved fences to give more space -- Removed red car -- Widened door into back of A -- Blocked visibility from bridge to canal -- Tweaked position/rotation of truck -- Made corridors and stairs under A wider
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[Bombsite B] -- Moved Bombsite B to CT side of pillar, extended area with a platform to give more space and cover -- Made players in sniping room easier to silhouette against the background -- Made cement sacks climbable -- Opened up wall on CT side -- Made bridge wider
-- Moved up CT spawns and pushed T spawns further back -- Increased C4 radius to 500 from 400 -- Railings in sniper room no longer blocks bullets or grenades -- Added light to sniper room balcony -- Made upper door in park connector wider -- Made park connector easier to navigate -- Made corridor near T spawn wider -- Brighter ambient lights in canal pipes -- Made climbing thing in playground more solid -- Made bathroom corridor wider -- Made windows in bathrooms breakable -- Added spectator fixed camera positions -- Tweaked soundscape settings -- Fixed various minor bugs
COBBLESTONE
- Added collision to top of trees
- Added more accurate model collision
- Removed particle effects that could be mistaken for grenades
- Blocked a sightline in battlements near A
- Blocked a hiding hole in underpass near A
- Removed light models near statue at B that could be mistaken for player heads
- Removed a portapotty at back of B
- Raised height of center fence near B
- Fixed various minor bugs