[ MAPS ] Various bug fixes and tweaks:
-
Inferno
-
Improved bomb visibility when planted in fountain on bombsite B
-
Improved grenade bounce behavior on roof and stone models to make it more predictable
-
Removed part of railing on balcony
-
Adjusted garage door on bombsite A to improve player readability and clipping
-
Fixed lighting bug on Inferno workshop map
-
Fixed various micro-gaps
-
Overall clipping / movement polish
-
Overpass
-
Removed or tweaked models and textures to improve player readability
-
Adjusted lighting in certain areas to improve player readability
-
Adjusted grenade clipping in various areas
-
Nuke
-
Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
-
Fixed collision on doorways from ramp to bombsite B to be more accurate
-
Improved player readability against container on bombsite B
-
Fixed some cases where players clipped through garage door at lobby
-
Removed dynamic light at squeaky to prevent shadows giving away player position through doorway
-
Fixed various holes in world
-
Overall clipping / movement polish
-
Dust2
-
Fixed micro-cracks in crate models
-
Anubis
-
Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
-
Fixed multiple cases where dropped weapons clipped through world geometry
-
Fixed multiple holes and cracks in world.
-
Fixed missing collision on geometry where c4 could be thrown out of the map
-
Clipped multiple areas where players could stack, providing an unfair vantage point
-
Fixed lightmap issues around CT spawn water
-
Improved player readability in mid
-
Improved CT team intro position
-
Overall clipping / movement polish
-
Office
-
Improved player readability at CT spawn around swat van
-
Fixed gaps in some cubemaps which were causing lighting issues
-
Fixed some lighting artifacts on crates at low settings
-
Disabled motion on vending machine
-
Overall clipping / movement polish
-
Vertigo
-
Fixed ladder collision blocking bullets and grenades
-
Fixed steel beams having incorrect surface property
-
Overall clipping / movement polish
-
Mirage
-
Fixed various bullet penetration issues
-
Overall clipping / movement polish
-
Ancient
-
Made fog adjustments to improve player readability
-
Fixed micro-cracks in crate models
-
Fixed multiple holes and cracks in the world
-
Made visibility adjustments to donut area
-
Fixed bullet penetration issues through wood panels near bombsite B
-
Fixed material properties on some tarp models
-
Overall clipping / movement polish
[ MISC ]
- Fixed some cases where weapons could fall out of the world
- Fixed a bug where Molotov self damage could be incorrectly penalized as team damage
- Improved performance for muzzle flashes and HE grenade effects
- Various bug fixes and tweaks to weapon finishes and stickers
- Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
- Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.