Release Notes for 10/25/2023

[ MAPS ] Various bug fixes and tweaks:

  • Inferno

  • Improved bomb visibility when planted in fountain on bombsite B

  • Improved grenade bounce behavior on roof and stone models to make it more predictable

  • Removed part of railing on balcony

  • Adjusted garage door on bombsite A to improve player readability and clipping

  • Fixed lighting bug on Inferno workshop map

  • Fixed various micro-gaps

  • Overall clipping / movement polish

  • Overpass

  • Removed or tweaked models and textures to improve player readability

  • Adjusted lighting in certain areas to improve player readability

  • Adjusted grenade clipping in various areas

  • Nuke

  • Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces

  • Fixed collision on doorways from ramp to bombsite B to be more accurate

  • Improved player readability against container on bombsite B

  • Fixed some cases where players clipped through garage door at lobby

  • Removed dynamic light at squeaky to prevent shadows giving away player position through doorway

  • Fixed various holes in world

  • Overall clipping / movement polish

  • Dust2

  • Fixed micro-cracks in crate models

  • Anubis

  • Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots

  • Fixed multiple cases where dropped weapons clipped through world geometry

  • Fixed multiple holes and cracks in world.

  • Fixed missing collision on geometry where c4 could be thrown out of the map

  • Clipped multiple areas where players could stack, providing an unfair vantage point

  • Fixed lightmap issues around CT spawn water

  • Improved player readability in mid

  • Improved CT team intro position

  • Overall clipping / movement polish

  • Office

  • Improved player readability at CT spawn around swat van

  • Fixed gaps in some cubemaps which were causing lighting issues

  • Fixed some lighting artifacts on crates at low settings

  • Disabled motion on vending machine

  • Overall clipping / movement polish

  • Vertigo

  • Fixed ladder collision blocking bullets and grenades

  • Fixed steel beams having incorrect surface property

  • Overall clipping / movement polish

  • Mirage

  • Fixed various bullet penetration issues

  • Overall clipping / movement polish

  • Ancient

  • Made fog adjustments to improve player readability

  • Fixed micro-cracks in crate models

  • Fixed multiple holes and cracks in the world

  • Made visibility adjustments to donut area

  • Fixed bullet penetration issues through wood panels near bombsite B

  • Fixed material properties on some tarp models

  • Overall clipping / movement polish

[ MISC ]

  • Fixed some cases where weapons could fall out of the world
  • Fixed a bug where Molotov self damage could be incorrectly penalized as team damage
  • Improved performance for muzzle flashes and HE grenade effects
  • Various bug fixes and tweaks to weapon finishes and stickers
  • Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
  • Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.