[ MAPS ]
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Anubis
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Improved movement clipping map-wide
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Adjustments to collision around pillars
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Plugged holes in world geometry
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Fixed issues with weapon and bomb clipping through world geometry
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Ancient
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Improved water clarity at T spawn
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Adjustments to jumpable locations
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Adjustments to collision around corners
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Various adjustments to lighting
[ MISC ]
- Fixed an issue with round restart in the middle of weapon reloading
- Fixed a case where incendiary grenades fail to detonate in water
- Ragdoll limbs splash when they hit water