The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A
To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".
[ ANIMGRAPH 2 ]
The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.
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All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.
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Smoothed in-air crouching transitions in first and third-person.
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In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.
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Player height on ramps is now consistent and no longer depends on approach direction.
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As a result of this change, grenade lineups on sloped surfaces may have changed.
[ ENGINE ]
- Updated engine code to the latest version of Source 2.
[ CS SCRIPT ]
- Added function GetRoundRemainingTime.
[ GAMEPLAY ]
- Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.
[ SOUND ]
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Mix adjustments to help accentuate jump landing sounds during combat.
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New c4 equip sound.
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Minor adjustments to ambient sound levels.
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Fixed missing ambient sounds on team selection and end of match screens.
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Fixed missing sounds in the main menu UI
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Mix tweaks while taking damage
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Fixed bug where DeathCam music cue was causing volume ducking for too long.
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Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
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Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.
[ KNOWN ISSUES ]
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In some rare cases, when you turn your head there will be a slight unintended camera shift. -
The Karambit crouch animation has a strange wrist rotation. -
Certain combinations of graphics settings result in many things rendering as solid black. -
Some materials are missing their normal tint. -
The Default T shirt is missing its pattern. -
Overpass has broken shadows at Fountain, Playground and Long. -
Rapid hand switching just shows up as a blinking weapon. -
The third-person Shadow Daggers deploy animation is misbehaving. -
Third-person idle animations stop during first-person weapon inspects. -
The Paracord Knife is missing a deploy animation.